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Druid Leveling Talent Builds

March 2nd, 2008 by GoldWiki

Druid Leveling Talent Builds

 

The first thing to understand is that feral is the most efficient tree for grinding. Mana-less damage means less downtime for drinking or healing, which means more time for exp.

Gear selection: Priority on stats is Agility>Strength>Expertise rating>=Crit Rating=Hit Rating>Attack Power>>Stamina>Spirit. Strength and Attack Power (1 strength gives you 2 AP, but you also get twice as much AP on any item than you would get strength if it had strength instead of AP) start out having equal value, but after you get Survival of the Fittest, Strength will be very slightly better than Attack Power. Strength also benefits from buffs like Blessing of Kings, unlike Attack Power. Also at the start, Strength is a bit better than Agility, but after you get Primal Fury, Heart of the Wild and Predatory Instincts, Agility will quickly overtake Strength. Also keep in mind that once you get to the hitcap (5% for mobs of your own level), getting more hit rating becomes worthless.

For weapons, until you get to Outlands, you should look for green Two Handed Maces or Staves with a name that ends on "of the Tiger", "of Strength", "of the Bear". Remember that the DPS of the weapon does nothing for forms, it is only about the stat bonuses on it. So often the green weapons are better than blue ones. Once you get to Outlands you should only be using weapons which add Feral Attack Power, you can get one from one of the first quests in Honor Hold / Thrallmar.

I also strongly recommend collecting a separate set for healing, it will help you get groups for instances/group quests. Before you get to Outland, just try to get a set with as much intellect as possible, and dont be afraid to use some cloth, since you shouldn’t be taking hits anyway if you’re healing. You dont really need talents or +heal yet. Once in Outland, start balancing your gear between int, +heal, mana/5sec and spirit. There is lots of quest rewards that fit this description, and since only half of the quests has feral rewards (the rest has moonkin ><) you can take the healing rewards off the other quests.

Leveling

Strategy for 1-9: Nothing Feral about the first 9 levels, you’ll have to do this part with Balance spells. Start with Wrath, Moonfire right when Wrath finishes casting, then spam Wrath till the mob is low and melee it to death, or Wrath it to death. On lvl 8-9 you can use Entangling Roots to keep the mobs at bay a bit more if needed, allowing you to cast without getting interrupted as much.

Strategy for 10-19: Run up to a mob in Bear Form and spam Maul. You can Bash (from level 14 on) and shift out to heal when needed.

Talents:

  • 10-14 Ferocity 5/5. This talent improves all your main feral attacks, this is one of the best talents in the feral tree. A must have.
  • 15-16 Brutal Impact 2/2. Longer stuns equals more time to heal yourself midfight, or to Shred/hit a mob from behind (no parry/block then).
  • 17-19 Feral Instinct 3/3. This won’t benefit you right away, since you don’t even have Cat Form yet. However the other options available aren’t really useful either, and this one will be once you get to level 20. Less chance to get detected while prowling is the main reason to get this. It will allow you to get the first hit off or get past mobs easy.

Strategy for 20-31: Prowl up to a mob, open with Shred (from lvl22), then put Rake (from lvl24) on the mob and spam Claw (don’t Rake if there’s already a Rake debuff up) until 4 or more combopoints, then Rip if the mob still has a fair amount of hitpoints left, else continue the Raking/Clawing.

Talents:

  • 20-21 Feral Swiftness 2/2. 30% runspeed increase outdoors, this will speed up your leveling quite a bit, also great in PvP. And the 4% dodge will decrease your damage taken noticably.
  • 22 Feral Charge 1/1. This ability is mainly useful for PvP, if you are gonna any PvP at all, you want this. Besides this, it also has limited use during soloing and tanking, giving you a second interrupt ability, a way to get to mobs quickly, and to immobilize them a short time.
  • 23-27 Furor 5/5. This combined with Feral Charge gives you the ability to instantly charge something after shifting to Bear Form. It also allows you to start using Cat Form abilities right after shifting, instead of having to wait 4-6 seconds. You will have to respec for Mangle at level 50, but the utility this talent provides can’t be missed imo. If you really don’t care about being able to instantly Bash / Feral Charge / start using stuff in Cat Form after shifting, then you can skip Furor for now and save a respec at lvl 50 for Mangle.
  • 28-30 Sharpened Claws 3/3. More crit is good.
  • 31-32 Primal Fury 2/2. Rogues gladly spend 5 talent points for half this talent, and with good reason: You can get off a lot more finishing moves. At level 32 you will get your second finishing move (Ferocious Bite) which is almost equal to the rogue ability Eviscerate.

Strategy for 32-54: Change your starting move to Ravage. If your first two attacks crit, follow up with a Rip, otherwise continue building to 5 points and Ferocious Bite (depending on mob health, use rip when 4 or 5 points and health is above 50%, otherwise do a 5 point fero bite).

Talents:

  • 33-34 Predatory Strikes 2/3. You don’t get much AP from this talent, it’s mostly a filler to get to Heart of the Wild later.
  • 35 Faerie Fire (Feral) 1/1. Armor reduction = more damage on all your attacks, + a 30 yard range instant ability usable in forms, very handy for pulling stuff.
  • 36-37 Savage Fury 2/2. 20% damage increase on your primary damage abilities.
  • 38 Predatory Strikes 3/3. Filler, prereq for Heart of the Wild.
  • 39 Shredding Attacks 1/2. Filler, preparation for Mangle / Shred sequence.
  • 40-42 Survival of the Fittest 3/3. More AP, more crit, more dodge, more stamina, less chance to be crit. Great for soloing, great for tanking also.
  • 43-44 Heart of the Wild 2/5. Increases your primary stat in each form, very useful.
  • 45 Leader of the Pack 1/1. 5% crit for the entire party, another powerhouse feral talent.
  • 46-47 Improved Leader of the Pack 2/2. A free heal for yourself every 6-8 seconds, and also for any physical damage class grouped with you.
  • 48 Heart of the Wild 3/5.
  • 49 Shredding Attacks 2/2.

Strategy for 50-61:
Respec to full feral (0/41/0). Start with Pounce, follow up with a Mangle and then as many Shred as you can fit in. This will be one at the start, but once you get Omen of Clarity it will happen quite often that you can do a second Shred. After this Rip or Ferocious Bite depending on mob health and then continue Mangling until mob dead. After every second or third mob you probably need to shift out, put a Regrowth + Rejuv on yourself, and shift back in.

Talents:

  • 51-55 Furor 5/5.
  • 56-58 Natural Shapeshifter 3/3. Around this level you will probably start running out of mana healing yourself up every 2 or 3 mobs and shifting back in, if you do take this talent, if you dont have any mana problems consider maxing out the next talent instead.
  • 59-60 Naturalist 2/5. A flat increase to all physical damage you deal.
  • 61 Omen of Clarity 1/1. Congratulations, you now have all the major talents needed to make a Feral talent build succesful: Free Shreds, free heals, free damage spells (even expensive ones like Hurricane / Tranquility). This will allow you to perform the Pounce Mangle Shred Shred combo much easier, some of the time at least. Another good way of using the Clearcasting is by Regrowthing yourself, tho this is not always practical when a mob is beating on you.

Strategy 62-70: At lvl 62 you get Maim, the druid version of Kidney Shot. This should replace Rip and Ferocious Bite in 95% of all situations. Your combatsequence changes now to: Pounce, Mangle, Shred, (Shred), [Maim, Faerie Fire, Shred, (Shred), Mangle, (Mangle)]. Repeat the part between [ and ] until mob dead :) If Maim misses, use Rip or Bite depending on mob hp, then continue with Mangle until Maim is up again.
Often you will want to wait a bit before using Maim, preferably until you have 60 or more energy. That way you can sometimes use two Shreds before the mob turns around (tho don’t wait too long or Mangle will wear off).

Talents:

  • 62-64 Naturalist 5/5.
  • 65-66 Heart of the Wild 5/5.
  • 67-69 Thick Hide 3/3. More armor equals less incoming damage, so you will be able to continue longer before needing to shift out and heal.
  • 70 Doesn’t really matter where you put this, options are Nature’s Grasp for PvP utility, Primal Tenacity for fear/stun resistance, Nurturing Instincts for more self-healing power, Intensity for a bit more rage and mana regen.

Grats on 70, with this build you can do a lot of things, it has all major feral PvP / tanking / DPS talents.

The full talent build:
http://www.wowhead.com/?talent=0zZxGGsfroezioVxhz

Balance (1 point)
1/1 Nature’s Grasp

Feral Combat (46 points)
5/5 Ferocity
3/3 Feral Instinct
2/2 Brutal Impact
3/3 Thick Hide
2/2 Feral Swiftness
1/1 Feral Charge
3/3 Sharpened Claws
2/2 Shredding Attacks
3/3 Predatory Strikes
2/2 Primal Fury
2/2 Savage Fury
1/1 Faerie Fire (Feral)
5/5 Heart of the Wild
3/3 Survival of the Fittest
1/1 Leader of the Pack
2/2 Improved Leader of the Pack
5/5 Predatory Instincts
1/1 Mangle

Restoration (14 points)
5/5 Furor
5/5 Naturalist
3/3 Natural Shapeshifter
1/1 Omen of Clarity

 

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TWG’s Horde Leveling Guide 1-70

March 2nd, 2008 by GoldWiki

TWG’s Horde Leveling Guide

TWG's Horde Leveling Guide 1-70
 

 

Starting Zone: Blood Elves
Level: 1-13


Level 1-5
Level 6-7
Level 8-9
Level 10-11
Level 12-13


Zone: The Barrens, Stonetalon Mountains
Level: 13-20


Level 13-14
Level 15-16
Level 17-18
Level 19-20


Zone: Stonetalon Mountains, Ashenvale, The Barrens, Thousand Needles
Level: 20-30


Level 20-21
Level 22-23
Level 24-25
Level 26-27
Level 28-29


Zone: Thousand Needles, Desolace, Dustwallow Marsh, Stranglethorn Vale
Level: 30-40

Level 30-31
Level 32
Level 33
Level 34
Level 35
Level 36-38
Level 39


Zone: Badlands, Swamp of Sorrows, Desolace, Tanaris, Feralas, Aszhara, Hinterlands
Level: 40-50


Level 40
Level 41-42
Level 43
Level 44
Level 45
Level 46
Level 47
Level 48
Level 49


Zone: Aszhara, Tanaris, Un’Goro Crater, Felwood, Winterspring, Silithus
Level: 50-58

Level 50
Level 51-53
Level 54
Level 55
Level 56
Level 57-58
 
Under Construction    

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TWG’s Horde Leveling Guide 57

March 1st, 2008 by GoldWiki

LEVEL 57

Congratulations, you have reached level 57.

   

Read This) Make sure here you have accepted quest which is at the wanted poster to kill elite mob. I forget it and my friend shares it to me, when we went to kill him. The other advice is to look for a friend for that quest. I write it now here to start because I know how difficult is to find a group or just one man.

The Silithus – Map

145 step) Go do: "Stepping Up Security" tloc. large area around 20.43

   

146 step) Go do "The Twilight Mystery" tloc. around 17.22

   

147 step) Now go turn in "Report to General Kirika" tloc. 50.69 and accept "Scouring the Desert"

 

148 step) Go do "Noggle’s Last Hope" along with "Scouring the Desert"

1) 44.75 Rock stalker fang and Stonelash Flayer Stinger are close around
2) 36.61 Stonelash Pincer Stinger

Don´t forget to find Silithyst Geyser for "Scouring the Desert" spawn is random but it is in that area. I am pretty sure you find it.

   

149 step) Go turn in "Scouring the Desert" tloc. 51.70

 

149 step) Go do "Wanted – Deathclasp, Terror of the Sands"

tlocs.:
1) 41.88 – entrance
2) Deathclasp – 43.90

   

150 step) Go turn in all quests to Cenarion Hold and accept new ones. tloc. 51.38

- "Stepping Up Security"

- "Noggle’s Last Hope" and accept "Noggle’s Lost Satchel"

- "The Twilight Mystery" and accept "The Deserter"

- "Wanted – Deathclasp, Terror of the Sands"

151 step) Turn in "The Deserter" tloc. in the cave 67.69 and skip "The Twilight Lexicon"

   

152 step) Go do: "Noggle’s Lost Satchel" tloc. 44.91 it is soloable, just wait when the patrol is far enough.

   

153 step) Go turn in "Noggle’s Lost Satchel" tloc. 51.38 – Cenarion Hold

   

154 step) Use hearthstone to the Ratchet or fly to Ratchet and then fly to Felwood

The Felwood – Map

155 step) Go do "Toxic Horrors" tloc. around 47.23

   

156 step) Go turn in "Cleansed Water Returns to Felwood" and accept "Dousing the Flames of Protection" tloc. Emerald Sanctuary – 51.82

 

157 step) Go do "Dousing the Flames of Protection" tloc. 35.59 – entrance

 

Also there drops item Blood Red Key, which starts "A Strange Red Key". It´s escort quest. I recommend you if you have clear way from cage to 36.53 then just do it. tloc. for cage – 36.55

   

158 step) Go turn in "Rescue From Jaedenar" and "Dousing the Flames of Protection" accept "A Final Blow" and "Retribution of the Light" tloc. Emerald Sanctuary – 51.82

   

159 step) Go do "Retribution of the Light" and accept "The Remains of Trey Lightforge" then go deeper in the cave and do "A Final Blow" tloc. 35.59 – entrance again

   

160 step) Go turn in "The Remains of Trey Lightforge" and "A Final Blow" tloc. Emerald Sanctuary – 51.82

 

161 step) Fly to the Winterspring

162 step) Turn in "Are We There, Yeti?" tloc. 60.37

   

163 step) Go turn in "Toxic Horrors" tloc. 31.45

   

164 step) Fly to Orgrimmar

165 step) Accept there "A Call To Arms: The Plaguelands!"

   

166 step) Fly to Undercity by zeppelin.

167 step) Turn in "A Sample of Slime…" tloc. 47.72 (You need to create Corrupted Felwood Sample. Use bowl on the table)

 

168 step) Go to Bulwark (east of Tirisfal Glades) and turn in "A Call To Arms: The Plaguelands!" accept "Scarlet Diversions" tloc. 83.68

 

169 step) Accept there and turn in all quests!

- Turn in "The Everlook Report"
– Accept and turn in "Argent Dawn Commission"
"The So-Called Mark of the Lightbringer"
"A Plague Upon Thee"

   

170 step) Loot in Bulwark „Flame in a Bottle“ (in the box on the ground)

   

171 step) Go accept "Better Late Than Never" (she is in the house) tloc. 38.54

   

172 step) Go do "Better Late Than Never" Janice´s Parcel is in the next house. Box on the ground and accept next part. tloc. 38.55

 

173 step) Go do "Scarlet Diversions" (use the bottle to burn it and plant the banner) tloc. 40.52

 

The next leveling step is behind the gate to the Outland! Congratulations! Huurray. Continue here!

 

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TWG’s Horde Leveling Guide 56

March 1st, 2008 by GoldWiki

LEVEL 56
   

Congratulations, you have reached level 56.

104 step) Go do "Are We There, Yeti?" tloc. 60.32 ; tloc. 38.38 (they are everywhere) along with "Wild Guardians" tloc. same such as Yeti´s (you can find them together)

105 step) Do "Threat of the Winterfall" you should find "Empty Firewater Flask" which starts "Winterfall Firewater" while doing this quest. tloc. around 39.43

106 step) Go to Donova Snowden tloc. 31.45 and turn in all quests and accept "Falling to Corruption"

 

107 step) Go back to Everlook

108 step) Turn in "Are We There, Yeti?" accept "Are We There, Yeti?"

 

109 step) Do "Winterfall Activity" tloc. around 66.37

   

110 step) Do "Are We There, Yeti?" (find 2 Pristine Yeti Horns, from matriarchs and patriarchs) tloc. aroud 66.41

111 step) Then hearth to Everlook.

112 step) Go turn in "Are We There, Yeti?" and accept "Are We There, Yeti?" part3

 

113 step) Go scare Legacki with the mechanical yeti for the quest "Are We There, Yeti?" part3

   

114 step) Then fly to Felwood.

The Felwood – Map

115 step) Turn in "Wild Guardians" … accept "Wild Guardians" part2

 

116 step) Go turn in "Cleansing Felwood" then get a cenarion beacon for the quest "Salve Via Hunting" tloc. 46.83

 

117 step) Go turn in "Verifying the Corruption" and "Forces of Jaedenar" … accept "Collection of the Corrupt Water" tloc. 51.82

118 step) Go do "A Husband’s Last Battle" along with collect 6 "Corrupted Soul Shard" for the quest "Salve Via Hunting" tloc. 47.93

 

119 step) Go turn in "Salve Via Hunting" tloc. 46.83

   

120 step) Go do "Well of Corruption" tloc. 32.66

   

121 step) Go do "Collection of the Corrupt Water" tloc. 35.59

   

122 step) Then go to Bloodvenom Post.

123 step) Turn in "A Husband’s Last Battle" and "Well of Corruption" and accept "Corrupted Sabers"

124 step) Go turn in "Collection of the Corrupt Water" and accept "Seeking Spiritual Aid" tloc. 51.82

 

125 step) Go do "Corrupted Sabers" tloc. 32.66

 

126 step) Go to Bloodvenom Post.

126 step) Turn in "Corrupted Sabers".

   

127 step) Go do "Deadwood of the North" tloc. around 62.12

   

128 step) Go do "Falling to Corruption" then accept "Mystery Goo" tloc. 60.5

 

129 step) Go turn in "Deadwood of the North" and accept "Speak to Salfa" tloc. 64.8

 

130 step) Then go through the cave to the Winterspring. (I´ve got unfriendly reputation)

The Winterspring – Map

131 step) Turn in "Winterfall Activity" and "Speak to Salfa" tloc. 27.34

   

132 step) Then go turn in "Mystery Goo" and accept "Toxic Horrors" tloc. 31.45

 

133 step) Then hearth to Everlook.

134 step) Fly to to Ratchet and make it your home.

135 step) Go turn in "Seeking Spiritual Aid" and accept "Cleansed Water Returns to Felwood" tloc. 65.43

 

135 step) Fly to Feralas. (Camp Mojache)

136 step) Turn in "The Strength of Corruption"

   

137 step) Then fly to Tanaris.

138 step) Go scare Sprinkle with the mechanical yeti for the quest "Are We There, Yeti?" part3

   

139 step) Fly to Un´Goro.

140 step) Go scare Quixxil with the mechanical yeti for the quest "Are We There, Yeti?" part3

   

141 step) Fly to Silithus.

142 step) Accept: "Report to General Kirika" "The Twilight Mystery" "Securing the Supply Lines" and "Deadly Desert Venom"

   

143 step) Go do: "Securing the Supply Lines" and "Deadly Desert Venom" tloc. around 54.22

144 step) Then turn them in and accept new quests.

   
The Leveling Guide for level 57 you can find here.

 

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TWG’s Horde Leveling Guide 55

March 1st, 2008 by GoldWiki

LEVEL 55
   

Congratulations, you have reached level 55.

56 step) Go do "The Northern Pylon" tloc. 56.13

57 step) Do "The Mighty U’cha" tloc. 68.13 (in the mountains)

58 step) Go do "The Eastern Pylon" tloc. 77.50

59 step) Do "The Bait for Lar’korwi" tloc. 79.50

   

60 step) Then go turn in "The Bait for Lar’korwi" along with "The Mighty U’cha" tloc. 71.75

   

61 step) Go turn in "Finding the Source" tloc. 30.51 and accept "The New Springs"

 

62 step) Do "The Western Pylon" tloc. 23.58

63 step) Go back to Marshal’s Refuge and turn in all quests. (make sure you complete "Making Sense of It")

   

64 step) Then go to Silithus, go to Cenarion Hold and get Flight Path there.

65 step) Fly to Tanaris

66 step) "Super Sticky" and "Bungle in the Jungle"

 

67 step) Then fly to Thunder Bluff and go to Elder Rise

68 step) Accept "Un’goro Soil" and then turn it in then accept "Morrowgrain Research" and turn that in.

   

69 step) Fly to Rachet

70 step) Turn in "Volcanic Activity" and "Marvon’s Workshop" skip "Zapper Fuel"

 

71 step) Fly to Aszhara

The Aszhara – Map

72 step) Accept "Betrayed"

   

73 step) Go accept "Kim’jael Indeed!" tloc. 53.21 (on top of the hill)

   

74 step) Go do "Betrayed" along with "Kim’jael Indeed!" tloc. around 56.29

 

75 step) Turn in "Betrayed" and do the whole chain. tloc. 59.31

   

76 step) Go turn in "Kim’jael Indeed!" and accept "Kim’jael’s "Missing" Equipment" tloc. 53.21

 

77 step) Go do "Kim’jael’s "Missing" Equipment" tloc. around 46.47

   

78 step) Turn in "Betrayed" and accept "Betrayed" tloc. 22.51

 

79 step) Go turn in "Kim’jael’s "Missing" Equipment" tloc. 53.21

   

80 step) Use hearthstone to Orgrimmar

81 step) Turn in "Bone-Bladed Weapons" tloc. 55.34

   

82 step) Turn in "Betrayed" tloc. 74.34

   

83 step) Then fly to Splintertree Post (Ashenvale)

84 step) Go to Felwood

The Felwood – Map

85 step) Go accept "Forces of Jaedenar" "Verifying the Corruption" (Elite) tloc. 50.81

 

86 step) Go accept "Cleansing Felwood" tloc. 46.83

   

87 step) Go kill 30-40 oozes here total for the quest "A Sample of Slime…" tloc. 42.67 but there are more locations.

   

88 step) Do "Forces of Jaedenar" tloc. 1) entrance tloc. 39.58

   

89 step) Then go to Bloodvenom Post tloc. 34.52

90 step) Accept: "Well of Corruption" "A Husband’s Last Battle" "Wild Guardians"

91 step) Get there Flight Path.

92 step) Go do "Verifying the Corruption" (It is not elite as hard as other elite quests – easy ) tloc. around 42.43

 

93 step) Go do "Cleansing Felwood" tloc. around 54.16

   

94 step) Do "The Strength of Corruption" tloc. nearly everywhere around locations tloc. 62.21, tloc. 57.18 etc.

 

95 step) Go accept "Deadwood of the North" tloc. 64.8

   

96 step) Grind your way through the cave to go to Winterspring.

   

The Winterspring – Map

97 step) Exit the cave and accept "Winterfall Activity" tloc. 27.34

   

98 step) Go to Donova Snowden tloc. 31.45

99 step) Turn in "The New Springs" and "It’s a Secret to Everybody" and accept "Strange Sources" and "Threat of the Winterfall" and skip "The Videre Elixir"

100 step) Go to Everlook. tloc. 61.38

101 step) Accept: "Are We There, Yeti?" "The Everlook Report" "Duke Nicholas Zverenhoff" "Sister Pamela"

102 step) Make Everlook your home.

103 step) Go Discover Darkwhisper Gorge for the quest "Strange Sources"

   
The Leveling Guide for level 56 you can find here.

 

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