web statistics

World of Warcraft Leveling Guide For Free - Horde And Alliance Free Step-by-Step Level Guide 1-70

May 4th, 2008 by GoldWiki

Tired Of Searching Web For FREE World of Warcraft Leveling Guide? Here You Can Get Your FREE Copy Of Step-by-Step Horde And Alliance Leveling Guide With Pics, Strategies, Tips & Tricks and much more. How simple!

For navigation use our menu-panel on your right-hand side. Especially check out our NEW and FREE Alliance & Horde Leveling Guide! We guarantee your satisfaction!

TWG’s Horde Leveling Guide 1-70

Posted in Alliance Leveling Guides, Horde Leveling Guides | No Comments »

Tips&Tricks Guide

March 7th, 2008 by GoldWiki

Note:
This is not a hardcore guide, if you can ding 70 by straight grinding in 6 days /played, go right ahead, youve already passed this stage of your game. If you suffer from the severe case of altaholicisim, then read on, as these tips should help anyone suffering from this problem.

1. Pick a guide

First, if you are just starting out in the game, find a leveling guide. You can find it right here on this website. Leveling guides will show you what to do and will give you a general idea of how powerleveling works in this game. Once you have a few high level chars from following a guide, you may be able to start following your own path and getting all of the quests done on your own because as with everything, all of these guides aren’t perfect, and maybe haven’t been run with your class. For example, I played a blood elf mage right after BC came out, and I found myself dieing a lot on some of the quests because they simply aren’t soloable as a mage where a hunter (the class the guide was written about) would have no problem with it. Making a few tweaks, like instead of doing x quest before you get to level 20 and get your significantly more powerful spells, you could grind it out instead in an area where you were doing other quests.

Another note:
Complete Grinding is not faster than questing, and most likely gets you burned out before you even get close to your desired level. It can take roughly 2 hours of grinding to go from 19-20, but i can quest that in 30 mins. The only exception to this is rouges, and shadowpriests, because with rogues you have 0 downtime and can just bandage up, and shadowpriests with high spirit have spirit tap to minimize downtime. Even though warriors can still bandage up, they kill things too slow to be viable grinders. An arms warrior going through his levels is going to take a good 10 or 15 secs more to kill his mobs to grind, and that adds up. fast.

2. Set goals for yourself

This is an important part. One thing I noticed while leveling a few alts was, as soon as I started the char I would look at the t1/2/3/4/5/6 armor sets on them and be like "wow they look cool i gotta rush to 70 fast". This is a big mistake. One thing I tried to do when I was starting most of my alts was: I would set a goal and say " Wow, there’s this really cool spell at 20 I want (like Ghostwolf, Blink, Aspect of the Cheetah" and I really want to run that instance Deadmines it’s so fun" and in around 5 or 6 hours of /played, I would be at 20 and running deadmines, and I would get a feeling of accomplishment and be proud of myself. Then I would say to myself "Gnomeregan/Scarlet Monastery Library looks fun and Felhunter at 30 looks awesome for PvP" so my next goal would be to get to level 30 and I would get that feeling of accomplishment all over again. Do this, and when you get to the higher levels maybe bring it down to 5, 4, 3 and in Outland, 1 level in a day or two of solid playing is awesome. Most instances in Outland are a lot of fun compared to the Azerothian instances so set goals for yourself that I wan to get to x level so I can run y instance and get z new BC spell.

3. Take it slow and read the quest text

I know it can seem tedious, but reading the quest text really gives you a sense of involvement and it compells you to do the quest to save whatever. When I leveled my first draenei I really enjoyed the starting area’s quest line with the story being that we were crashed on this strange island and don’t know if we’re the only survivors, only to find out later after rebuilding the emitter there were other draenei still alive. I know it sounds boring, but it will keep you from getting burned out and that’s most important.

4. Listen to the music

Ok this is the part that really helps, more than the mods, more than the logical thinking, more than questing. This is what will help you keep your sanity when you play for hours on end, music.
Thats right, it’s proven, music helps you level a lot easier. Not just any music though, music that really gets you going, gets you pumped up, keeps you awake.
A good list was written up by one of the DJs for one of the radio stations I listen to (Which will be mentioned shortly) of decent artists to look into for your grinding needs:

Electronic:

  1. DJ Tiesto
  2. Paul Van Dyk
  3. Ian Van Dahl
  4. Orbital
  5. Trance Control
  6. Infected Mushroom
  7. Armin Van Buren
  8. Ayla
  9. Kimball Collins
  10. Kraftwerk
  11. Chemical Brothers
  12. DJ Oakenfold
  13. DJ Sasha & Digweed
  14. SaxionPike

Metal & Things of the Rock or Alternative Persuasion:

  1. Sonata Arctica
  2. Tristania
  3. Black Label Society
  4. Iced Earth
  5. Primal Fear
  6. Symphorce
  7. Lacuna Coil
  8. Within Temptation
  9. Dragonforce
  10. Nine Inch Nails
  11. Drowning Pool
  12. Korpiklaani
  13. Rhapsody
  14. Switchblade Symphony
  15. Type O
  16. Dimmu Borgir
  17. Iron Maiden
  18. Epica
  19. The Gathering
  20. After Forever
  21. Nevermore
  22. Killswitch Engage
  23. Rammstein

Basshunter :-)

  1. My Chemical Romance
  2. The Used
  3. System of a down
  4. Sum 41
  5. Paul Stanley
  6. The Killers
  7. AFI
  8. Billy Talent

Ok so if you’re not into that kind of music and preffer listening to some radio, look at http://www.wcradio.com, shows every day, good conversations and good music in the preshows and the music breaks, good for people that don’t like listening to music all the time.
Ontop of that if you can’t a break from music, if you’re in a guild or a gaming community that has a Ventrilo or Teamspeak server you might want to go on there and talk with them.
Anything that keeps your mind from all the quests your doing and all the mobs you’re killing. It makes the time pass faster and makes it more enjoyable.

5. Don’t buy off the Auction House if you can avoid it

Unless your gear is extremely crappy for your level, you can get awesome gear from quests that will keep you good until you get to raiding. Buying gear off the AH is pointless and not needed. If you really need to update your gear, take a break from the guide and farm an instance. I’ve never had trouble buying my normal, epic and normal flyer mount ever because i don’t buy needles crap off the AH. Begging makes you look bad and will land you on quite a few peoples ignore lists. Go to the auction house and sell. Never buy, unless you plan on reselling. It’s even possible to go from 1-60 without any gear at all, infact it’s already been done.

If your interested you can check out the Naked Troll Project 1-60 article here:
http://wow.qj.net/Naked-Troll-Project-reaches-its-goal/pg/49/aid/68828

6. If you get bored, do something else!

If you’re not listening to what I’m saying, doing straight grinding, not listening to any music and not getting involved in the game, you will get bored. When that happens, do something else! Farm a fun instance, do battlegrounds, gank lowbies in barrens, raid something. Just take a break and keep on your chosen character. The last thing you want to do is make an alt before your completely done with your character. That sets you on the long, hard path of altoholcisim, a serious problem in America, that leads to car crashes, dead babies, and cancer :-).

7. Join a good guild!

You play an MMO for social interaction, then use it! Good guilds help keep you focused on your character and help keep you enjoying the game. I was completely bored of my first 70 before i joined an awesome friendly raiding guild and I would play for hours on end. Build your social relations in the game, even if you don’t plan on playing to 70, socializing is half of any MMO game.

8. Get a life!

Exploring outside the game is a really good way to keep you interested, it keeps you from playing so much you get burned out fast, and it keeps you from, well, losing all of your friends.

9. Pick the right talents

If you plan on leveling as fast as possible without burning out, then you have to make sure you have the right talents. Spec for the most damage as possible. If you need some good builds, there are awesome ones right here on this website.

10. Don’t be afraid to explore!

Following a guide to every single step gets boring and tedious. Fast. Don’t be afraid to do anything the guide doesn’t tell you to do, go and explore some of the zones you don’t visit, Deadwind pass, even though most of the zone is 70, the early parts look really awesome. Beggar’s haunt in Duskwood, a place hardly known by anyone, is just north of that path and has an area with a cemetary and two dark portal guards next to a waterfall.

11. Always log out in an inn

So you get the rested EXP bonus. The 50% extra EXP only effects creature deaths, not quests. It helps in the long-shot.

Posted in Alliance Leveling Guides, Horde Leveling Guides | No Comments »

Grinding Guide

March 3rd, 2008 by GoldWiki

Grinding Guide

 

 

Common Grinding Guide

Mage Grinding Guide

 


 

Common Grinding Guide

A few tips you should always remember when grinding:

1.: Always remember bandages and food, grinding is no good without it.

2.: Getting into big discussions/chats in the /gchat or /wchat or whatever is always fun, and it definitely makes the grinding less boring, however it will slow you down… You can go from 40k/hour to 30k/hour just by having a conversation in the chat which doesn’t seem to take up a lot of time… Keep that in mind if u really want to lvl fast.

3.: If you can’t stand to grind non-stop, just combine it with some questing to ease it up a little…

4.: If you go back to IF/Orgrimmar every half lvl to check AH, you will lose a lot of time with the travelling… Although u may have your hearthstone there, the trip back again will cost you a lot of time…
There’re many reasons to go back to the main city during your grinding, but I guarantee you most of them can be done with a lvl 1 char sitting in the main city, just to check the AH and buy stuff for you… You mail some gold to it to do your dirty work, and it can mail the items back to you.

5.: Always remember to sit your character at the nearest Inn when you log off, to gain rested time… It is really worth it, or rather: Not worth not to do it .

6.: I am very well aware of there’s some very good grinding spots in AV, however I highly discourage this, you will take up a spot in the battleground and you will not help ur team… You will actually help the opposing faction win, which is just stupid… Do not do this if you have any respect for your own faction!

18-20: Bristlebacks just north of Camp Taurajo in Barrens, there’s so many of them you can’t run dry, and they die quick… If your horde you will have a couple of quests here as well, and if your alliance, Well, you don’t wanna be here if your alliance.

 

21-23: Duskwood, cemetery, south of Darkshire, half casters half warriors, an alright grinding spot with good drops… I always find my first blue item here on all of my chars. Wool and silk cloth are also a nice addition at this lvl. This place is mainly for Alliance though…

 

22-24: Dunhold keep, in Hillsbrad foothills, not a very known place, rogues and horde have a quest there, but that’s it… they are humanoids, die really fast, drop a nice amount of cloth and there’s tons of them.

 

28-32: Centaurs, in thousand Needles, a little north of Freewind post. There’s 28-30 centaurs outside the cave, and 30-32 centaurs inside the cave, a very nice place, they die really quick and drop nice silk cloth. Although this is a horde dominated area, it work for alliance as well, there isn’t as many horde as you would think.

 

29-31: The underground of raven hill cemetery, in Duskwood, there are 2 areas of underground, one with skeletons and one with zombies, and they are connected through a small and hidden path at the end. This is a very good place to grind, start from one end and go to the other, then back again. It’s an alliance area so if you do it at primetime, you will have some problems if you’re Horde. I did it with my shammy though, and it still works, usually if you leave them alone they will leave you alone as well.

 

32-34: Beasts, and lots of them, do the hunter quests from Nesinwary’s camp in Stranglethorn Vale, and then keep grinding those beasts after you have done the quests… Especially the Mistvale gorillas, these are probably the only beasts in Stranglethorn Vale that you don’t get a quest to kill, and funny thing, they are the best ones to grind.

 

34-36: Kurzens compound, all these fellows are really good to grind, specially once you get the sword from Scarlet monestary. They also drop fadeleaf from time to time which is always appriciated. A chest spawns every 15 minutes, can contain blue items, overall a very good spot!

 

34-37: Basilisks, yes, you heard me, basilisks, the shimmering flats in Thousand needles. Go the ruins all the way down south of the shimmering flats, those are the ones you want!
They are pretty good to grind at these lvls, you’ll never run dry cause there’s just so many of them, they don’t have much life and drop some decent vendortrash.

 

37-38: The water elementals on the haunted island in stranglethorn vale is very good grinding at these lvls, the only downside at these are the drops, they really suck, but u don’t grind for loot, u grind for xp.

 

39-41: Earth elementals down south in the badlands are awesome here, so easy to kill, despite the fact that there’s no casters amongst them, and the stones they drop will make u rich by the vendors.
There’s also lesser elementals a little east of Kargath, which are a little lower in lvls, but doesn’t drop quite as good, and there’s usually people on those…

 

40-44: Feralas grimmtotem camps, the tauren there die so fast it s almost pathetic.

 

42-43: Nagas at the southern beach on the island of the feathermoon fortress, we all love nagas, and these are quite good, many casters among them, only bad thing is the disarm they sometimes do, but considering their low armor/health it’s still a very good place!

 

44-47: Nagas are simply the best thing to grind, here u move on to the cave on the isle of dread also in Feralas, it’s the fastest grinding I’ve ever done there, so awesome… Only very rarely do other players come, and those that do come, come to do a fast quest then they leave again!

 

44-45: Ogres down south in Badlands, next to the earth elementals, they drop a bit of mageweave and silver, but as all other ogres they die really fast, so they are nice to grind. A lot of casters amoung them which is always nice.
Mithril spawn in the cave often and a chest every 15 minutes.

 

45-47: Ghosts at Azshara lvl 45-46, Good at that lvl, half casters, half warriors, none of them have any special attacks so it’s very easy and u won’t get surprised by some high damaging spell.
Should u decide to want to grind these at an even higher lvl, u should keep in mine that there aren’t a lot of them, so u’ll have to combine it with the satyrs just north of there… But at 45-46 there should be plenty to keep u going on them alone!
Good mageweave drops, some silver and an occational rare mob.

 

46-49: Feralas, ogres down south at the big ruin. 45-47 is their lvls, drop decent mageweave, and if u go down to the cave all the way down at the bottom, u will almost only see casters inside.
Because of the packs u may get, I suggest not going here til the stated lvls, instead of when ur the same lvl as the mobs which would usually be my suggested lvl range to grind them.
Also the warlords call for help when they get low, attracting other ogres that are near.

 

48: Quests in Searing gorge, u should gain an entire lvl if u do them all, very fast, can be done in a matter of a few hours!
And ofc the trinket reward "Luffa" u get from one of the quests is not to be underestimated when u as a rogue fight a warrior (Or farm gold at Deadwind pass ;), damn that rend they got)!

 

49-51: the cactus-guys way down southwest of Tanaris, those die so fast it’s hardly believable… very good grinding here!
If ur a fan of Un’goro u can always combine with some questing there, it’s right next to it, and is good at that lvl.

 

The deadwood village in Felwood is also very good at these lvls, but it’s always filled with both horde and alliance, so no point in going there unless it’s at some hour where the server is almost empty ;)

One thing you should keep in mind after hitting lvl 50, is that reputation with Argent dawn can be a pain to get, so it might be a good idea to start grinding a bit in western/eastern plague lands, the latter at a higher lvl since it is a tough place to grind.
Make sure you do not turn in the stones you get before reaching 6000/12000 honored reputation, because after you reach that point you will no longer get reputation for killing mobs, only by killing bosses and turning in stones… So you’ll get more out of it if you save your stones until you reach that point!

 

50-53: Nagas at the beach in Azshara, they die relatively quick due to their low armor/hp, just as any other naga in the world.
Unfortunately they also drop as bad as all the other nagas, the silver is alright, but that’s about it,
Unless ur lucky enough to find a golden pearl in one of the clams they drop.
A good place to go if the satyrs are taken and u don’t feel like wasting your trip to Azshara.

 

50-53: Another option is satyrs in Ashaera, these are 51-53, but die so quick they can easily be grinded at lvl 50. I did this, combined with searing gorge and the cactus guys, just because some lvl 60 is always on the satyrs, and there isn’t enough for 2!
The fact that they drop Felcloth and traveller’s backpacks and cards for the faire is just a nice bonus.

 

51-53: Sorrow hill in western plague lands, some people like this place although I don’t hink it’s very good, due to the fact that there’s no casters. It’s all melee mobs, and they don’t drop very fast. If u want rep with Argent dawn however, this may be a good place to start. Good runecloth/silver drops and Librams have a decent chance of dropping here as well.

 

52-53: If u haven’t done them at an earlier state, the quests in Un’goro would be excellent here… Even if u did do some quests earlier, u can’t have done them all cause there’s a lot of 52-55 quests which are almost impossible at lower lvls unless u go with a group.

 

53-55: The blood elves in Ashaera die really fast… They’re the same lvl as the satyrs, however they all do this nasty AoE which can get a bit too much if ur not high enough lvl… And they’re placed kind of tight some places, which inevitable makes u aggro one too many… However still very good to grind, they drop a lot of runecloth and silver as well, being humanoids and all.

 

54-57: Ghosts by the lake in Winterspring, these are a little tricky for a 54, due to the DoT the give u, which prevents u in bandaging, but still good to grind!
These can be grinded all the way to 60, I’ve seen it done and it works fine… Although there are better places after 57…

 

55-57: Furlbogs just south of the entrance to winterspring. Decent amount of hp/armor and throw faerie fire on u, but there’s good things aboiut them as well… Good silver drops, good chance of blue drops, a chest with guaranteed green item (And often healing potions) and everyones favourite potion: Winterfall firewater drop pretty often from them, although this should change in patch 1.9 according to the patchnotes.
Give reputation with the timbermaw faction as well each time you kill one, if you’re interested in that.

 

56-60: The birds in Deadwind pass, These are very good to grind, they die relatively fast, and drop very good vendortrash… The only downside is that they hit rather hard and put rend on u all the time which makes it almost impossible to start with an ambush… But if u use swords that won’t be a problem.
There are also very often other people grinding on these, and to be honest there’s just not enough for 2…

 

57-60: Yetis in Winterspring are very popular to grind, there’re tons of them and can be skinned for thick/rugged leather, they also drop silver… They do however have a lot of health points, which makes them a bit harder to kill, but if ur saving for ur epic mount, this will be a good place to get some good xp and some steady gold flowing…

 

58-60: The ogres in Deadwind pass, very good, just like all other ogres they die pretty fast… The amount of runecloth they drop is just unbelievable.


Mage Grinding Guide

Before reading this guide, check out this excellent video:
http://www.warcraftmovies.com/movieview.php?id=44168

 

AoE grinding

In case you’ve been living in a hole, AoE grinding is a very famous type of grinding only available to mages, and sometimes good protection paladins.
It’s famous due to its insanely fast xp gained, as you can kill 10+ mobs in almost the time it takes to kill 1, so you get 10x the xp.
It’s also incredibly fun – the sight of seeing your ungodly destruction on 10 mobs, or watching other people’s reactions when you utterly omgwtfpwn them is amazing.
However, it’s not easy, and it does require fast reactions, quick thinking and lots of training.

Here is what’s in my little guide.

1) Pros and cons of AoE grinding, why it’s good or bad.
2) What kind of talents you need!
3) How to do it.
4) Notes on (3)
5) Some good places to try it out!
6) Other things, such as gear.
7) Tauren meat.

So I’ll start with the pros and cons.

Advantages:
- It’s fun, and fast, boosting you through the horrible grind between 55-60, or if you want, your entire journey between 1-60. I haven’t tried doing 55-60 as fast as I can, but I’ve seen friends level ridiculously fast.
- Much better than normal single-target grinding.
- Gives a lot of gold, and cloth (you’ll be generally grinding on humanoids or undead)
- Also the advantages of grinding, as opposed to questing.

Disadvantages:
- It’s hard, and you’ll often die, especially in the beginning. You’ll look like an idiot, rounding 10 mobs and then just dying >.<
- You need to spec to a certain AoE spec, which essentially wipes out your single-target DPS.
- You might have to miss out talents which you may really like.
- Also the disadvantages of grinding, as opposed to questing.

So firstly, we come to the talents. Generally we pick the frost tree due to Blizzard and CoC.
Flamestrike and Blast Wave IS possible, but that’s IMO harder to do, so I’ll focus on the frost spells.

I also prefer Blizzard AoEing than CoC kiting AoEing, as it’s easier to do. However, if you do want to do CoC kiting, these talents are still more or less valid, but you’ll want more +crit, and less imp blizzard.

Teh epix spec - http://www.wowhead.com/?talent=RZZMhMIsf0sro
You can either fill in the rest of the frost tree, or spec somewhere in arcane.

Now is the actual process of AoE grinding. The killing part is really easy. All you need to do is press a key, aim, and then unleash hell on your foes. And watch the purple numbers fly.

I wouldn’t recommend actually grinding before lvl 40 or so, but that’s just me (I prefer questing, it means more for the game to me – yes, I know, I’m writing a grinding guide….). But if you insist, I really recommend only grinding when you hit 26. This is when you get Arctic Reach 2/2 and Imp Blizzard 3/3, which are vital talents. Otherwise you’ll only fit in 1 full Blizzard.

Pick a place where there are 5-10 MELEE mobs, of your same level.
All ranged classes murder you, as they interrupt your blizzard casting and generally mess everything up. If you’re lucky, and there’s only one, you may be able to sheep them, but this is risky.
STAY AWAY FROM RANGED! There should be space for blinking around, running around, and also a good place to flee just in case. I’ll suggest some good places later on.

DO NOT put Ice Armor on! This has the same effect as frostbite because it disperses the mobs. You want them clustered! So use MAGE ARMOUR instead, and if you don’t have it, just don’t put a shield on.

However, if you are truly skilled, it is possible to use Ice Armor. But it is, imo, considerably harder to do so, so try this at your own risk.

Here is the entire AoE process, and I’ll explain how further below.

  • - Choose a good spot, where you can see 5 or 10 mobs, and a good space for you to run around.
  • - Pop up Ice barrier, or mana shield (not recommended – ice barrier doesn’t waste mana)
  • - Mount up if you have a mount
  • - Take a deep breath and hope you don’t die.
  • - Run into the mobs – try to get the mob furthest away from your original position first, to the mob nearest to you.
  • - After you have the mobs you want, run around in spirals for a few seconds to cluster them together. If they’re not in a group, run back and circle them until they are.
  • - Dismount. (Or just hit the next spell, ie. Ice Block or Ice Barrier - dismounting is now automatic)
  • - Put Ice block on, if you have it. Otherwise, put on ice barrier (just to be safe).
  • - Once they are all hitting you, frost nova, and blink away. Anywhere, so long as it’s not off a cliff, or into more mobs. Strafe away about 16 yards, or a few seconds. This is your max range for Blizzard.
  • - Hit the key, and aim the green circle so that the edge furthest away from you touches the furthest guy at the back.
  • - When the first blizzard is about to be over, hit the key again, and aim the green circle so that the furthest edge away from you is just IN FRONT of the guy CLOSEST to you.
  • - Ice barrier if you want to be safe. You’ll probably run out of mana around here, and you still need mana for one more blizzard and a CoC. Eat a mana gem if you want.
  • - CoC, then frost nova and blink TOWARDS the enemy (so you’re now behind the mob who was furthest away from you – or you can blink away, but you have to check there IS space. Generally there isn’t, and just to be safe, you should blink towards your mobs)
  • - Blizzard again, and they should be dead. If not, finish up with a CoC, and if the infidel still insist on living, you can wand them down, AE, Fire blast, etc.
  • - Hooray! You killed them all!

Here is a nice video guide that someone made explaining how to do it, similar as listed above (thanks nyuu).
http://warcraftmovies.com/movieview.php?id=30092

It’s a very long video, showing the same tactic again and again, but it’s ‘part of the learning process’

There are always people who want to be ‘heroes’. Make a macro telling them not to help. Chances are they’ll aggro 3 or 4, then fail to kill them. He’ll either die or run away, leaving the mobs to go after you again and ultimately kill you. At best, it’ll take you longer to kill your mobs as they’ll be out of the Blizzard radius.
So shoo the heroes!

Notes on the tactic above

The killing part is very easy to master. It simply involves blizzard, blizzard, CoC, nova, Blizzard, and maybe another CoC.

The pulling part requires precise movements and reactions, as you are being hit by 10 mobs of your same level. Ice barrier is pretty important, as you can lose a lot of hp much faster than you think.
You don’t just charge in like a crazed gnome either, you should tag the one furthest away, then work your way to the front. Keep going back to the first tagged mob once in a while, so they keep their aggro on you. Once you’ve tagged them all, you must run around in spirals, and if there are ones which aren’t with the group, you need to run to them, then run back to the group.

The biggest area for dying is the part between the dismounting and the blinking away.
This is why ice block can be very useful. It needs to be done quickly, but not rushed.
The second you dismount, you must frost nova, but you have to nova all of them.
If there is a mob you know who’s outside the nova range, don’t bother wasting your nova. Just run around in circles (very dangerous) until you can, and immediately blink away. If you’re lucky you might be able to pop up a CoC just before you blink, but this is depending on how good you are.

The first few tries you WILL die a lot. It’s a sad fact, but you have to accept it. Just keep practicing and practicing until you get the times, CDs, and movements right.

Oh no, it’s all gone wrong!

Things can go wrong. Not every run is going to be perfect, or identical. Part of the challenge is to deal with these problems (usually involving running away as fast as you can :D).

Here are some things which can mess up, and some solutions:

Nova (after the pulling) does not freeze all the mobs - either through resisting, or just out of range
There are 3 ways of approaching this
- Cold snap, and then nova again
- Summon your elemental, and freeze the extra mobs
- Run away. This is actually probably the best idea, for several reasons.
- It’s still early in the AoE run, so there’s not much to lose. You’ll have mainly full hp and mana, so just try again
- If you CS/Elemental and nova again, the extra mob(s) is away from the main group, which may lead to difficulties later on. You’ll also have lost precious seconds refreezing.
- All the mobs are frozen, so it’s very easy to run away.

You’ve eaten your gem, drank your pot, but they’re still living and you have no mana
Don’t panic. Just pop up ice barrier, and evocate. If you don’t have the barrier, freeze and blink away (hopefully you have mana to do this - if you don’t, just pray), then evocate. If they’ve still got more than 50% hp, there’s something wrong with your tactic, you’re burning your mana far too fast.

Help! An add!
Generally, just leg it. You can try to follow the nova tips (elemental/CS + nova), but the adds will be far from your main group, and have full hp. Freeze your friends and blink out of the area.
If the add is a ranger/caster, run away as fast as you can. Don’t even try to fight back, unless your main group is dead and you have a decent amount of mana left to single-target the guys. Do NOT AoE range/caster adds.

If you’re evil, run towards some unsuspecting player. He’ll either run away, or try to help you, or do some heroic last stand. If it’s the last two, then well done, you’ve saved your life and killed a player.

Places to grind in:

These are mainly alliance regions, but unless you’re on a pvp server, most should be accessible by horde anyway.
There is a nice list of ALL AoE spots (inc Horde) at the bottom too.

I’m assuming you’re at least lvl 26 or so for the talents, so I’ll start at around this level.

27-30
Raven Hill or Tomb. Duskwood. Good Undead mobs to grind on, lots of them and fast respawns. Watch out for casters, and there may be limited space to blink around in. Lots of quests for killing these guys. Undead so no runners.

  • 21, 37 - Ghouls
  • 65,50 - Worgs
  • 68,80 - Worgs
  • 72,74 - Worgs

25-30
Gnolls in Redridge. Pretty good, generally not too much ranged.

30-35
Witherbark Village. Arathi Highlands. The trolls are great to grind on, but watch out for ranged. There are quests for here too in AH. Look out for runners.

32-35
Yetis in Yeti Cave of Arathi Highlands. No ranged or casters, good to grind on. However, they may be quite spread out, so be careful during pulling process.

  • 46,31 - Yeti Cave

35-38
Hillsbrad farms. Horde only, this is an amazing place. Lots of meleeing weak male farmers - annihilate them! Watch out for the mages, though. The farmers run too, so get ready to wand. Work your way to the north, then go south again, etc.

34-37
Farms in Arathi Highlands. Lots of humanoids here, no ranged. Be careful for runners, but generally quite good. Kill the civilians!

  • Alliance - 60,57 - Hammerfall Peons / Go’Shek Farm
  • Horde - 54,39 - Dabyrie’s Farmstead

36-40
Murlocs in Dustwallow marsh. These have no ranged and are easy to grind on, since they have no special attacks. This is where AoE grinding starts to kick off, excellent place to grind. There’s a large camp of around 40 murlocs north east of North Sentry Tower, with fast respawns.
Over the hill there are another 40 too, but these guys give poison, so watch out.
However, the aggro radius is pretty big, so watch out on this as well, They also run too. Gurgle

  • 57,16 -Murlocs
  • 54,14 -Murlocs
  • 57,21 -Murlocs

40-44
Murlocs in Swamp of Sorrows. Read above. Gurgle.

Some people are having lots of trouble here, I’m not sure why. The important thing is to find enough space amongst the vegetation, and no ranged. Lots of mobs doesn’t matter, more doesn’t necessarily higher chance of dying.

44-50
Pirates in Lost Rigger Cove, Tanaris, or just in Tanaris (watch out for the ‘locks though). Some ranged, and they run.

42-45
Trolls in Hinterlands. Not that great because there are lots of ranged mobs. Only really choose here if you have a quest, or you hate the pirates.

  • 31,57 - Trolls at Hiri’watha

50-54
Undead in Sorrow Hill. Great place, this is where the speed of AoE grinding really kicks in when it boosts you to 60. Very fast respawns, and the mobs generally cluster in 5s or 6s in the first place anyway. Lots of runecloth/money drops, and no runners. No ranged. This can be a busy place though, so try to find a quiet time in the day, eg late at night or early in the morning. Weekdays ftw.

  • 51,77 -Sorrow Hill

53-60
Undead in Dalson’s Tears. This is a great place to grind, no ranged at all. Even faster respawns than Sorrow Hill, and good drops too. Nice place to grind for rep for AD, watch out for fears though. This will take you all the way to the infamous 60. This is less busy than Sorrow Hill, so come here when you can.

  • 46,53 -Dalson’s Tears.

Hellfire Pennisula

Bonestripper Buzzards (53-59)
Bonestripper Vulture (57-62)
Rogue Voidwalker (58-61)
Uncontrolled Voidwalker (58-61)

Zangarmarsh

(This zone is quite tricky because you don’t often have a lot of room to manouevre)

Daggerfen Assassin (61-63)
Ango’Rosh Brute (62-63)

Terokkar Forest

Shienor Talonite (58-63)
Timber Worg (59-63)
Dreadfang Lurker (59-64)
Bone Crawler (60-65)
Lost Spirit (60-65)
Boulderfist Invader (64-65)
Auchenai Warrior (might be the initiate I mean but the ones with no mana!) (64-66)

Nagrand
Most animals there are good for AOEing, watch the Talbuk’s however as they have a nasty charge which can bring tears to even the most highly talented AOEers out there…

GEAR – if you can, invest in stamina and intellect.
Eagle gear is good, as it focuses on these 2 stats.

Spirit is the only other valid option for a mage, but since you’re casting 100% of the time, all it’ll do is less downtime, but you can drink anyway. Mage armour allows a bit of mana regen (30%), but you’ll need a lot of spirit for it to have any effect, so it’s not worth it.

Mana/5s - like spirit, you need a lot for effect and it’s better to take intellect and stam since you’re doing burst mass damage, not slow endurance damage.

+damage does not affect blizzard much in comparison of the other spells. It’s good, but tbh Stam and Int is better, and imo it’s more important to get those. But if you think you have enough hp/mana, grab some +dmg for some extra pew pew.

You need lots of intellect because of the high mana usage, and lots of stamina since a lvl 50 being hit by 10 lvl 50s is quite deadly.

1 int = 15 mana
1 stam = 10 hp

Don’t take strength or agility, etc. You need a lot for the effect.

Try to get a rune of perfection from the wsg pvp vendor, as it makes your mobs resist less. It’s a trinket.
If you can, try to up your +hit, but don’t sacrifice your int/stam for this.

Apart from that, the main thing is to have fun! AoE grinding is meant to be fast, fun and exciting, so if you hate it, don’t force yourself! However, DO remember you die a lot in the first few tries, so don’t let that put you off. Once you learn it, you can’t forget, and you’ll be racking in the xp by the 1000s.

Enjoy this guide, and I hope it’s been of use. Have fun in AoE grinding, and may you always be a blink away from danger!

Posted in Alliance Leveling Guides, Horde Leveling Guides | No Comments »

TWG’s Horde Leveling Guide 1-70

March 2nd, 2008 by GoldWiki

TWG’s Horde Leveling Guide

TWG's Horde Leveling Guide 1-70
 

 

Starting Zone: Blood Elves
Level: 1-13


Level 1-5
Level 6-7
Level 8-9
Level 10-11
Level 12-13


Zone: The Barrens, Stonetalon Mountains
Level: 13-20


Level 13-14
Level 15-16
Level 17-18
Level 19-20


Zone: Stonetalon Mountains, Ashenvale, The Barrens, Thousand Needles
Level: 20-30


Level 20-21
Level 22-23
Level 24-25
Level 26-27
Level 28-29


Zone: Thousand Needles, Desolace, Dustwallow Marsh, Stranglethorn Vale
Level: 30-40

Level 30-31
Level 32
Level 33
Level 34
Level 35
Level 36-38
Level 39


Zone: Badlands, Swamp of Sorrows, Desolace, Tanaris, Feralas, Aszhara, Hinterlands
Level: 40-50


Level 40
Level 41-42
Level 43
Level 44
Level 45
Level 46
Level 47
Level 48
Level 49


Zone: Aszhara, Tanaris, Un’Goro Crater, Felwood, Winterspring, Silithus
Level: 50-58

Level 50
Level 51-53
Level 54
Level 55
Level 56
Level 57-58
 
Under Construction    

Posted in Horde Leveling Guides | No Comments »

TWG’s Horde Leveling Guide 57

March 1st, 2008 by GoldWiki

LEVEL 57

Congratulations, you have reached level 57.

   

Read This) Make sure here you have accepted quest which is at the wanted poster to kill elite mob. I forget it and my friend shares it to me, when we went to kill him. The other advice is to look for a friend for that quest. I write it now here to start because I know how difficult is to find a group or just one man.

The Silithus - Map

145 step) Go do: "Stepping Up Security" tloc. large area around 20.43

   

146 step) Go do "The Twilight Mystery" tloc. around 17.22

   

147 step) Now go turn in "Report to General Kirika" tloc. 50.69 and accept "Scouring the Desert"

 

148 step) Go do "Noggle’s Last Hope" along with "Scouring the Desert"

1) 44.75 Rock stalker fang and Stonelash Flayer Stinger are close around
2) 36.61 Stonelash Pincer Stinger

Don´t forget to find Silithyst Geyser for "Scouring the Desert" spawn is random but it is in that area. I am pretty sure you find it.

   

149 step) Go turn in "Scouring the Desert" tloc. 51.70

 

149 step) Go do "Wanted - Deathclasp, Terror of the Sands"

tlocs.:
1) 41.88 - entrance
2) Deathclasp – 43.90

   

150 step) Go turn in all quests to Cenarion Hold and accept new ones. tloc. 51.38

- "Stepping Up Security"

- "Noggle’s Last Hope" and accept "Noggle’s Lost Satchel"

- "The Twilight Mystery" and accept "The Deserter"

- "Wanted - Deathclasp, Terror of the Sands"

151 step) Turn in "The Deserter" tloc. in the cave 67.69 and skip "The Twilight Lexicon"

   

152 step) Go do: "Noggle’s Lost Satchel" tloc. 44.91 it is soloable, just wait when the patrol is far enough.

   

153 step) Go turn in "Noggle’s Lost Satchel" tloc. 51.38 – Cenarion Hold

   

154 step) Use hearthstone to the Ratchet or fly to Ratchet and then fly to Felwood

The Felwood - Map

155 step) Go do "Toxic Horrors" tloc. around 47.23

   

156 step) Go turn in "Cleansed Water Returns to Felwood" and accept "Dousing the Flames of Protection" tloc. Emerald Sanctuary - 51.82

 

157 step) Go do "Dousing the Flames of Protection" tloc. 35.59 – entrance

 

Also there drops item Blood Red Key, which starts "A Strange Red Key". It´s escort quest. I recommend you if you have clear way from cage to 36.53 then just do it. tloc. for cage – 36.55

   

158 step) Go turn in "Rescue From Jaedenar" and "Dousing the Flames of Protection" accept "A Final Blow" and "Retribution of the Light" tloc. Emerald Sanctuary – 51.82

   

159 step) Go do "Retribution of the Light" and accept "The Remains of Trey Lightforge" then go deeper in the cave and do "A Final Blow" tloc. 35.59 – entrance again

   

160 step) Go turn in "The Remains of Trey Lightforge" and "A Final Blow" tloc. Emerald Sanctuary – 51.82

 

161 step) Fly to the Winterspring

162 step) Turn in "Are We There, Yeti?" tloc. 60.37

   

163 step) Go turn in "Toxic Horrors" tloc. 31.45

   

164 step) Fly to Orgrimmar

165 step) Accept there "A Call To Arms: The Plaguelands!"

   

166 step) Fly to Undercity by zeppelin.

167 step) Turn in "A Sample of Slime…" tloc. 47.72 (You need to create Corrupted Felwood Sample. Use bowl on the table)

 

168 step) Go to Bulwark (east of Tirisfal Glades) and turn in "A Call To Arms: The Plaguelands!" accept "Scarlet Diversions" tloc. 83.68

 

169 step) Accept there and turn in all quests!

- Turn in "The Everlook Report"
- Accept and turn in "Argent Dawn Commission"
- "The So-Called Mark of the Lightbringer"
- "A Plague Upon Thee"

   

170 step) Loot in Bulwark „Flame in a Bottle“ (in the box on the ground)

   

171 step) Go accept "Better Late Than Never" (she is in the house) tloc. 38.54

   

172 step) Go do "Better Late Than Never" Janice´s Parcel is in the next house. Box on the ground and accept next part. tloc. 38.55

 

173 step) Go do "Scarlet Diversions" (use the bottle to burn it and plant the banner) tloc. 40.52

 

The next leveling step is behind the gate to the Outland! Congratulations! Huurray. Continue here!

 

Posted in Horde Leveling Guides | No Comments »

« Previous Entries